Friday, April 22, 2011

The Final Fantasy XI Paladin Explored and Final Fantasy Tactics The Lion War Review - Download Final Fantasy Tactics The Lion War For Psp Go

The Final Fantasy XI Paladin Explored

A Paladin is an expert of close-range combat, just like warriors. Paladins are valued in battle for they have acquired the ability to cast white magic spells through their long and venerated hours of spiritual training. Paladins are holy knights of vana`diel who have sworn their lives to casting out undead from the land. In doing so, paladins study many divine abilities, giving them additional powers versus undead opponents.

The Paladin is an extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the final fantasy xi world by the time you are ready to attempt the paladin quest. Switching to the paladin job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.

The Paladin has invincibility which has several purposes. Evidently, it defends your character from physical harm like few others. In an instant, you can use Invincibility to negate lots of damage while going after opponents with magic.

However, a more interesting note is the secondary effect of Invincibility. This power causes monster to despite you, even if you aren't causing a lot of damage on your own. When a group is in trouble and your party risks losing one of its members, this pulls the attention off other warriors or party members and places it back on your character. Plus, healers and nukers will need that freedom to start spamming their spells while restoring the balance of the fight.

Paladins spend large amounts of time mastering sword and shield combat, for divine magic would not defeat enemies on its own. Their high defense and defensive abilities make them the best defensive (tank) class in the game. Because of this, paladins are often found in the front lines of battles protecting their fellow party members.

Paladins have a good variety of magic spells which heal and protect their allies. However, they are not primary healers because of their low Mana Points. Considering this draw back for paladins it is always good to focus on defensive or shield combat. Rather than relying on its supportive spells. Only use these spells when direly in need. It is always a good idea to have a white mage in the party to focus on supporting spells.

Final Fantasy Tactics The Lion War Review - Download Final Fantasy Tactics The Lion War For Psp Go

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Wednesday, April 20, 2011

I Can’t Feel Final Fantasy XIII and Gamewatch: Portal 2, Mortal Kombat, Final Fantasy IV

I Can’t Feel Final Fantasy XIII

Yeah, I’m slightly late to the party. Never mind people mistaking budget issues for an “innovating” path Square Enix failed to tread. Never mind the fact that Final Fantasy XIII somehow effectively molded itself into spectator sport. Never mind the fact that the entire anatomy of the game is in total disharmony—we won’t even discuss the so-called soundtrack. It isn’t the lack of towns, shops, or its failure to be a legitimately solid Final Fantasy that kills me inside, though. Its Square Enix’s need to shove yet another number down my throat, shoo me away, and tell me “this is what you’re all asking for.” Thirteen games later, its the lack of heart.
So, the other day, said friend named Final Fantasy XIII “exhausting.” Um, OK. “The characters fail to be people,” he said. “I got so tired of trying to relate. It was… hard.”
“Vanille. Do people really act like this in Japan? I complained about this on a forum and some dude told me Japanese chicks behave this way, but I dunno ‘cause I’ve never been to Japan.” I LOL’d. “I presume young girls of any nationality could very well act squirrelly,” I said.
By “act this way” I suppose he meant the JRPG way of exasperating awkward emotional reactions—like the “ugh-ing,”“ah-ing” and “oh-ing” in every scene, I guess. “Maybe this is why I prefer Western RPGs,” he said. Sure, you could say he was highly annoyed. He said he’d held his tongue a good forty hours into the game before he realized he couldn’t build an attachment to it. I still found it funny that said friend blamed his dislike of Final Fantasy XIII on Japan’s “social norms.” In his usual nonsensical fashion, I presumed he was trying to say that he wasn’t used to trying so hard to like the characters in a Final Fantasy game. I agreed because, well, I wasn’t either.
Welp, our Twitter stream didn’t help. People were calling it “epic.” I’m not gunna lie, this made me cringe. Lets not forget telling nay sayers to “blame technology.” Sorry to say, “Better” technology doesn’t necessitate a poorly designed game and I can’t imagine, say, the turn-based battle system of Final Fantasy games up until XIII being a forced design mechanic. Even now, we’re still seeing numerous JRPG titles being made “traditionally.” This isn’t the root of the issue, though. If Final Fantasy XIII was half as “polished” as people say, I would gladly accept it.
It was like, XIII grew so overly concerned with forcing a dynamic cast of characters; So much in fact, that Square Enix probably forgot they’re attempting to create fathomable people. This game however, only manages to produce hollow creatures, beautifully designed yet completely unremarkable in every other aspect. The funny thing is, I wouldn’t complain about this if Final Fantasy XIII didn’t try so hard to force emotion into me and… it tries really, really hard. I was confused. Do I put the blame on its terribly, messy narrative direction? Or is my maturity rendering me unable to buy into the “fantasy” aspect anymore? I was scared. In the entirety of this installment, I realized I’ve never felt so utterly detached.
People look at Final Fantasy and usually, a particular age-group and “type” of gamer come to mind. I’ve never believed that. I do believe that it possesses (or possessed) something to offer everyone if they at least try it and that’s why I continue to play it. You can’t sit there however, and try to convince me that nostalgia isn’t one, definite reason why Final Fantasy continues to ship millions of units worldwide. The majority of people purchase Final Fantasy based on their expectations of previous games. I must realistically add, that, whatever potential this game possessed at being “a good Final Fantasy” is far more important than it being “a good game.”
This is because Final Fantasy IS distinguished by its characters. Final Fantasy IS to what degree of emotional investment I place in its characters. Final Fantasy hinges on the strength of its plot. Its what we’d hope for all JRPGs but rarely, recently especially, ever find. Its what we hope to find by continually purchasing every Final Fantasy game and every side-game relating to it. All XIII offered me was a series of poor ideas and poor excuses for ideas. Regardless of how long it took to hit shelves, it was weak.
Should I just accept the fact that I’ll never feel like I felt in IV? What about II? Or VII, VIII, IX, X…? I’m not asking for another dip in the Lifestream, but should I care if Vanille gets shot? Probably. They’re trying to make me to care. I’m trying really hard to care. Sorry, I don’t care. If Square Enix wasn’t planning on making an actual Final Fantasy game, they shouldn’t have titled it as such.
I think the defining reason for our, to say the least, disappointment over Final Fantasy XIII was that it made us realize just how empty an aesthetically pleasing game was capable of being.

Gamewatch: Portal 2, Mortal Kombat, Final Fantasy IV


 It should’ve launched with a bang, but it seems Valve’s crazy-AI physics-puzzler Portal 2 (PC, Mac, PS3, Xbox 360) could emerge later than expected. Valve teased an early release and set gamers to work crunching an ahead-of-schedule game launch, but the game may only beat its original release time by a few hours, emerging in the wee morning hours when no one’s around to care. Still, the early buzz on this one’s mostly positive, so there’s that.
 The once bloodiest fighting franchise celebrates its ninth release with Mortal Kombat (PS3, Xbox 360), a version designed to appeal to all stripes, casual to expert. Think one-on-one fighting along a 2D backplane, attack buttons mapped to limbs (like Tekken), new online modes, and given the Mature rating, plenty of gory finishing moves.





 Another year, another Final Fantasy IV (PSP) update. Instead of porting over the Nintendo DS 3D remake released a few years ago, this version cleans up the original 2D art so it jibes with the PSP’s widescreen 480 by 272 resolution. Square Enix subtitles this version “The Complete Collection” because it includes a visually enhanced version of Final Fantasy IV: The After Years, the sequel previously released for Japanese mobile phones in 2008.
The rest due this week, by platform.
PC: Assassin's Creed Ultimate Collection (1 & 2), Brother's In Arms: Complete Collection, Elements of War
Xbox 360: Section 8: Prejudice (XBLA), Triple Pack: Xbox Live Arcade Compilation
PlayStation 3: Arcana Heart 3 (PSN), Prince of Persia Trilogy HD, SOCOM 4: U.S. Navy Seals
Wii: Conduit 2, My Little Baby (WiiWare), Remington Super Slam Hunting: Alaska
Nintendo DS: DodoGo! Robo (DSiWare), GO Series: Captain Sub (DSiWare), Trackmania Turbo: Build to Race
PlayStation Portable: Mad Blocker Alpha: Revenge of the Fluzzles (PSN)

Monday, April 18, 2011

Cosplay Wigs: Must-have Costume Play Item


Cosplay has turn into a well-recognized term for most people nowadays, you possibly can see cosplay exhibits and hear cosplay information here and there. In most people’s view, cosplay is a sport, it is just leisure for people. In cosplayers’ thoughts, cosplay is the soul of themselves, they need to present what they give thught to by means of cosplay, they need to hold as many cosplay shows as possible. They may choose cosplay plots from anime movies, manga books and in addition from video games.
For cosplayers, cosplay costumes, cosplay wigs and some other cosplay equipment are necessary. They have to organize sufficient equipment nicely if they wish to maintain a successful cosplay show. As everyone knows that cosplay costumes are definitely needed and cosplayers can buy these costumes both online and from native shops. Then when it comes to cosplay wigs, a lot of people are apprehensive, they only do not know how to decide on that type of wigs and the place to buy. Some may think a standard wig can be used as cosplay wigs, then that is wrong.
To be frank, if you wish to maintain a cosplay efficiently, it’s important to make investments quite a bit into the preparation. You must put together every thing needed properly earlier than you begin to do something else. It’s a must to choose the acceptable cosplay costumes, cosplay wigs, cosplay weapons and some other cosplay accessories. The better you put together, the higher you will show.
For many cosplayers, costumes are of nice importance as they have to decorate up themselves with these costumes. Sure, they’re right, however cosplay wigs are also very essential. If you want to be much like the unique chracter you’re going to cosplay, it’s a must to costume up yourself from head to toes, a cosplay wig is the factor it’s worthwhile to use. With the cosplay wig, you may get what hair style you want. For example, in case you are taking part in a princess, then you’ll be able to choose a golden long wig which may make you cute and stunning.
Once you select cosplay wigs, you must pay attention to the quality of those wigs, often it’s advised to decide on the good quality one because it will not do hurt to you. Only the healthy and quality wigs are the best. You can go to particular cosplay retailers to decide on cosplay wigs, but the costs could also be high as cosplay wigs are rare and unique. For those cosplayers who’re most kids, they might not have that sufficient money to purchase cosplay wigs, then here comes a good idea, that’s to purchase wigs online.
It is a common sense that objects sold on-line are less expensive than those bought in native shops, so that you try to decide on your obligatory wigs online. In case you are not clear in regards to the details about these wigs, you can just ask these online customer servicers, they are pleased to assist you.
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Tuesday, April 12, 2011

Suggestions For Finding Ideal Cosplay Costume and Make Up Carefully For the Cosplay


Make Up Carefully For the Cosplay

If you have seen any cosplay shows, you may find that all these cosplayers make up themselves wholly different from their own appearance. This is the need of a successful cosplay show. You know that only the similar decoration can make it possible for audience to like the cosplay you are showing. The makeup here includes skin, lips, eyes and so on.
Well, you should first make up your face, just start from cleaning your face. As your face is clean enough, you apply some moisturizer on your face and neck to make them have the same color as they are exposed under the sun and all people can see them clearly. Then go on with some liquid foundation, if your skin is oily or you can not wash your face for a long time, then it is better to use some primer before the liquid foundation. The last cosmetic to use is the powder. You can use a loose brush to make the powder lay on your face evenly.
After making up your face, you go on with your lips. You can first moisturize your lips before you apply any lipsticks on. The moisture can make your lips have a shine and that can really be attractive.
When it comes to eyes, you should be careful enough as they are the window of soul. You can express yourself through your eyes, so make up eyes correctly. Eyebrows are also important parts to make up. Just make up all parts on your face carefully and make yourself the best one on the cosplay show.


Cosplay, short for costume play, is often a trendy where dressing of characters from manga, anime, fantasy films and videogames. Showing fantastic zeal toward Hollywood films like the Harry Potter, The Matrix series and the Lord from the Rings, cosplayers styled in cosplay attires are often viewed at various public gatherings like amusement parks, nightclubs dedicated to like-minded dresses and many high profile cosplay parties.

Suggestions For Finding Ideal Cosplay Costume

Apparently, the costume plays an critical role inside a vivid cosplay appear. Then how you can come across best costumes to finish that wonderful appear? Here come some helpful guidelines!

Picking the character suitable for you to cosplay will be the very first step to get dressed up to hit the cosplay show, for assured. Figure, facial characteristics, tallness, shortness, personalities are big considerations for a suitable cosplay style for you personally! Pick up the matching character with many similarities to you!

Following the decision on the role to cosplay, do some research to what specifically you are looking for and exactly where are you able to find it! Normally, cosplayers can come across assorted cosplay costumes on a lot of stores online. But it will be never the far better to join in cosplay forums and request some suggestions from your cosplay fellows.

Go for your cosplay idol! If you will find some recognized cosplay stars also successfully portraying your selected character, get one you like to become your idol. It becomes an simple and a lot more successful way to get near to your vivid appear. Observe how he makes that wonderful appear accomplished and what he's done for your! The profitable experiences are so valuable to a brand new cosplayer!

Cosplay brings a good deal of fun for people who adore it! They get free of charge in the modern life of quick tempo! They're escaping to take pleasure in the enjoyable with playing the role they liked! It is a real enjoyable adventure! Are you ready to set them back?

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If you are also a big fan of cosplay, visit our site and you will find assorted cosplay costumes to dazzle your eyes! Here Hotaru Mugen Cosplay and Sailor Moon www.cosplay1st.com are recommended!

Friday, April 8, 2011

Final Fantasy XIII Versus Not "On Hold" News

Game of Final Fantasy XIII Lightning
Square-Enix confirms to TVG that both Final Fantasy XIII and Versus are continuing as originally scheduled...



Earlier reports that Final Fantasy XIII Versus has been put on hold appear to be a little wide of the mark, with a Square-Enix representative confirming to TVG that development for both titles is continuing as originally scheduled.
Speaking to TVG, Square-Enix's Alex Huhtala confirmed that some team members from the Versus team have been helping with the XIII team, but only when they're free to do so.

Despite claims that the reports stem from Famitsu, the Japanese magazine recently unveiled details of a Square-Enix event taking place later in the year in which both Final Fantasy XIII and Final Fantasy XIII: Versus are scheduled to appear.




Game of Final Fantasy XIII Lightning1


As a fan of final fantasy since i can remember if the old format of world exploration some variation of turn based battle system with ability to control other party characters, airship, moogles,chocobos, mini-games, storyline, summons/espers, older setting, side-quests, and so on are not available in game,but only as DLC as much as it hurts to say I will no longer buy a ff title. I was willing to give 13 a chance i painfully and forcefully pushed through about 30 hours of gameplay and finally gave up on it. If people want these modernistic, linear, choice changing, action rpgs make them but PLEASE don't label it FINAL FANTASY! I really hope they find the time and ability to create graphically a new generation of old style ff. All the things that made ff, final fantasy is no longer there in 13. I only they go back their roots and what ff was, unique and massive.Final Fantasy XIII Landscape in Game

Friday, April 1, 2011

In the game Final Fantasy X Paine


"Pain(e)"

Disclaimer: All Final Fantasy X-2 characters copyright Square.
I first beheld her months ago.
I immediately knew her type: the kind of girl young boys dread being forced to play with, and remember with a shudder afterward. She was not particularly feminine-looking: wearing black leather, hair in an upsweep instead of loose and flowing, shorts rather than a skirt, had curves but nothing to draw attention to them.
She was the most beautiful woman I had ever seen.
Her hair was an odd hue – a shiny gray. When the light struck it just right, it shone white and silver – like moonstone. Her eyes were even more strange – deep red, like two drops of blood.
Paine spoke rarely, deferring to her two friends to do the talking. Her voice was low for a girl's, but it was always a joy to hear. When she spoke, she belied her incredible wit. Every word stabbing poniards, like her sword.
I never saw her smile. I saw her satisfied, like when she turned fiends into puffs of pyreflies, but her lips seemed incapable of curling upwards. I wanted to make her smile, or offer her my smile.
One day in Luca, I resolved to tell her how I felt. I went straight to the flower shop and bought a dozen orange tiger lilies. Then I ran to the Rosebud Cafe, where I knew Paine would be having lunch with Yuna and Rikku.
I went in and spotted their table. Paine was delicately eating her steak. I stepped forward, then stopped.
How did I think she'd react? "I like you too"? "I think you're cute"? Yeah, right. She'd stab me with her fork. I'm not a charmer. At the rate I'm going, Brother will get laid before me. I tossed the flowers on the floor and ground them under my foot until they were unrecognizable.
What do I know about girls? I'm just a kid.

Paine (パイン, Pain?) is a main character in the Final Fantasy X sequel Final Fantasy X-2, is designed by Tetsuya Nomura. The character is voiced by Megumi Toyoguchi in the Japanese language version and by Gwendoline Yeo in the English language localization. She is eighteen years old, is 170 cm tall and uses a sword for combat for she is prominently featured as a warrior. She has a sarcastic personality and can be very serious. Paine is easily irritated by those who seek to use Yuna rather than do things themselves. Paine was very sensitive about talking about her past, and was easily offended if Yuna or Rikku tried to pry. She also seems to be well versed in the Al Bhed language.
Paine is armed with a one-handed sword and a lukewarm attitude. It seems she joined the Gullwings because of something that happened in her past. None of the Gullwings know exactly what that might be, though. The often ridiculous antics of the Gullwings tend to prompt sarcastic remarks from Paine, but the others don’t seem to worry about it much.

Saturday, March 26, 2011

Final Fantasy


Final Fantasy games typically have several types of screens (modes of interaction) that are broadly categorized by function. Screens are accessed either by the player's actions or by the game due to specific events or requirements. Such screens include: field screens, battle screens, world screens, menu screens, cutscenes, and minigames. The player normally controls the character interaction with the environment via Field, Battle, and World screens; minigames are sometimes used for this as well.

Final Fantasy series:

* Final Fantasy is first title in the series and was released in Japan in 1987 for the Nintendo Entertainment System. It was later released in the United States in 1990.[17] The story focuses on four youths called the "Light Warriors", who each carry one of their world's elemental orbs, which have been darkened by four Elemental Fiends. Final Fantasy introduced many new concepts to the console RPG genre.[5]
* Final Fantasy II was originally released on the Famicom in Japan in 1988.[18] The story centers on four youths whose parents were killed during an army invasion. The youths join a resistance to end the invasion leader's war. Final Fantasy II was the first game to introduce Chocobos.[5]
* Final Fantasy III was released on the Famicom in Japan in 1990.[19] The plot focuses on four orphaned youths who come across a crystal, which grants them a portion of its power then instructs them to go forth and restore balance to the world. It was the first game to implement a Job System and introduce Moogles.[5]
* Final Fantasy IV was released on the Super Nintendo Entertainment System in Japan and the United States in 1991, though it was originally released in the US as Final Fantasy II.[20] The story centers on a Dark Knight from the kingdom of Baron and his journey to save the world from the evil Golbez.[21]
* Final Fantasy V was released on the SNES in Japan in 1992.[22] The story focuses on a wanderer named Bartz and his party as they prevent the resurgence of Exdeath. It features an expanded version of the Job System from Final Fantasy III.
* Final Fantasy VI was released on the SNES in 1994,[23] but it was released in North America under the title Final Fantasy III.[23] The plot centers on a group of rebels as they seek to overthrow an imperial dictatorship. It has more battle customization options than its predecessors and has the largest playable cast in the Final Fantasy series to date.
* Final Fantasy VII was released on the PlayStation in 1997 and was the first title to be officially released in Europe. Its North American release also retained its original name.[24] The story centers on a group of adventurers as they battle a powerful mega corporation. Final Fantasy VII was the first to use 3D computer graphics, featuring fully polygonal characters on pre-rendered backgrounds.
* Final Fantasy VIII was released on the PlayStation in 1999.[25] The plot focuses on a group of young mercenaries who are drawn into an international conflict, and they seek to protect the world from a sorceress manipulating this war for her own purposes. It was the first game in the series to consistently use realistically proportioned characters, and it was the first to feature a vocal piece as its theme music.
* Final Fantasy IX was released on the PlayStation in 2000.[26] The story focuses on a war between several nations, sparked by an ambitious queen. The game was a return to the series' roots, with a more traditional fantasy setting and allusions to previous games.
* Final Fantasy X was released on the PlayStation 2 in 2001.[27] The plot is set in Spira and centers around a group of adventurers and their quest to defeat a rampaging force known as "Sin". It marked the series' transition from pre-rendered backdrops to fully three-dimensional areas. Final Fantasy X also introduced voice acting and was the first to spawn a direct sequel (Final Fantasy X-2).
* Final Fantasy XI was the series' first MMORPG and was released in 2002.[28] The story is set in Vana'diel, where various tasks can be performed to improve a character's powers or to complete quests. There are also numerous sub-plots and stories that players can experience while playing hundreds of available quests. The game allows a certain amount of character customization. It also introduced real-time battles without randomly-encountered enemies.
* Final Fantasy XII was released for the PlayStation 2 in 2006.[29] The game takes place in the fictional location called Ivalice, where the empires of Archadia and Rozarria are waging an endless war. It introduced several innovations to the series: battles occur without a transition to a separate screen; a "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.
* Final Fantasy XIII is the latest title and is currently in development.

Monday, March 21, 2011

How to Defeat The Thextera in Final Fantasy Xii And Final Fantasy Xiii Final Boss Guide – Orphan First Form

How to defeat the Thextera in Final Fantasy XIIi

The Thextera is a Rank I mark that has been posted by Gatsly, who can  be found in the Sandsea Tavern in Rabanastre. It can be found in the  Dalmasca Westersands, specifically in the Galtea Downs area. When you  enter the Westersands, just follow the wall on the left hand side until  you find the Thextera – it shouldn’t take too long.
You have the possiblity of stealing one of three things from the Thextera – Pebble, Potion, or Wolf Pelt.
This fight is significantly harder than the Rogue Tomato hunt, so  don’t get overconfident if you found it easy to defeat the Rogue Tomato.  First of all, the Thextera has help from other wolves, so you could  find yourself getting battered by another couple of wolves before you  can even start on the Thextera. Because of this, I recommend that you  only attempt this mark hunt when you get to around Level 4 or 5.
Before the fight, make sure that you stock up on potions and  antidotes – you’re going to need them. Try to always keep your HP  (health points) above 100, just to be on the safe side – the Thextera  has a very strong “Lunge” attack, and I’ve had this do up to 60HP damage  to me, and then if you haven’t got rid of the other wolves already,  they’ll attack before you can heal yourself, and you’re dead. Other than  that, the Thextera will do about 20HP damage with each hit, if you’ve  got the default armour.
So it’s very important that you kill off the other wolves first,  before going for the Thextera. Once you’ve done that, you can start on  the Thextera itself. If you get poisoned by one of its attacks, use an  antidote to cure this. The Thextera actually attacks faster than you do,  so be careful of this. If you need to heal, start running away because  otherwise the Thextera will attack you again before you can do this. In  fact, it might be a good idea to run around until your attack timer bar  has filled up.
When the Thextera gets down into critical HP, it will “Cry For Help” -  basically, it will summon more wolves to help it. So just get rid of  these wolves and then go back and focus on the Thextera again. Just use  potions/Cure and antidotes when necessary, and you should get through  the fight without too many difficulties. If you’ve got the spell, I  think you can stop it summoning the wolves by using Silence.
The other option with this fight is to wait until you have Penelo in  your party. With her on your side, this fight becomes much easier. Just  follow the same advice as if you were alone, but the Thextera will go  down a lot quicker. However, you’ve got to make sure Penelo stays alive  too, but that isn’t too hard as she will generally use a potion on  herself when necessary.
When you’ve defeated the Thextera, go back to Gatsly in the Sandsea  and get your reward of 500 gil, Headguard, and a Teleport Stone.
Final Fantasy Xiii Final Boss Guide – Orphan First Form
Let me say one thing now. Characters that do not have the reprieve  skill will be sorely tested here. You NEED that skill, or very high HP  to survive Orphan’s Merciless Judgement attack- which he’s kind enough  to show you right of the bat.
As soon as this attack resolves, go right into your most defensive  healing paradigm. Combat clinic is a good one, as it well help you  survive any follow up attacks. Once everyone’s back in the green, it’s  time to strike back!
Start off by buffing your party to hell and back. You need everything  you can muster here, switch to healing and back to buff if that’s what  it takes, but make sure you have at least shell, protect, haste, faith  and bravery. You can actually debuff Orphan with imperil, deshell and  deprotect too. If you can pull it off, this will make the fight much  shorter, but Orphan has very high resistances so don’t waste time trying  to do it over and over again.
To go on the offensive, build Orphan’s chain gauge with relentless  assault, switching to diversity if (when) you need to heal up. Once the  chain gauge is full, switch to tri disaster for maximum impact, unless  you have a very powerful commando, and/or deprotect on Orphan, at which  point relentless assault will serve you well. Remember, always end a  stagger with the 5 ATB segment super attack!
Staggering Orphan isn’t hard, except he can clear his chain gauge, as I will discuss in a moment.
The basics of this battle are simple. Keep the buffs up, keep your  health above about 75%, and remember that you need to be aggressive to  win- you can’t defend your way to victory!
Of course, it’s not quite that simple, so let’s take a look at what  Orphan can throw at you over the course of this battle. Firstly, he  alternates between two forms, consummate light and consummate darkness.  Each time he switches he uses the aforementioned merciless judgement  attack. Priority one there is to go into combat clinic, or whatever  healing paradigm you like (I use protection myself, to take the chance  to re buff). In the second mode, Orphan can heal himself.
Later in the battle, Orphan will adopt both stances at once, healing  and attacking at the same time! Just keep your attacks up though and the  healing should prove to be a minor annoyance. Once orphan does this,  Merciless judgment comes in at random, so pay special attention to  keeping your party fighting fit. Diversity will help greatly.
Orphan has a few other attacks, but none are very nasty. There is one  which can poison and silence your entire party, but a dispelga can help  there. I know it gets rid of your buffs, but trust me- needing to  rebuff is better than being spelless!
Progential wrath can cause you some very nasty problems as it has a  chance of insantly killing the person it hits. Of course, if this is  your party leader then Orphan wins instantly! many of the comments below  will help you in defending your party leader from the death effect, but  I prefer to just power through- as you can see in my video review.So keep everyone’s HP in the green, go full offence when you can, and  try to maintain your buffs. Go hell for leather when you stagger  Orphan, and you should win out fine. On a final note, Orphan will not  attack while staggered, so if you’re in bad shape or your buffs are  running out, you may want to pass up the opportunity for damage to heal  your party instead.

Thursday, March 17, 2011

Download final fantasy XIV How to install final fantasy

Download final fantasy XIV

You can vist here to download Final Fantasy XIV or Copy the following link to your web browser address bar  http://lodestone.finalfantasyxiv.com/pl/download/benchmark01.html

How to install final fantasy





  • LAUNCH THE INSTALLER
Insert the FINAL FANTASY XIV disc and wait for the language selection screen to appear. Now select the language for the installer (please note that this will also set the in-game language, but you can change this setting at any time using the config tool).

Note:
- If you have disabled AutoRun, the installer menu will not be displayed automatically. To start the installer manually, go to My Computer, open the DVD drive, and run the file marked ffxivsetup.exe.

- A User Account Control window may appear for computers running on Windows Vista® or Windows® 7 operating system. Select Yes to continue.

- Run the installer as a user with administrator rights. You may be asked for an administrator password when using Windows Vista or Windows 7.

- Selecting an installer language that differs from your OS language may result in corrupted text in the installer tool.

  • BEGIN INSTALLATION




  1.  Setup

  After selecting a language, the InstallShield Wizard will prepare the files for installation. Click Next to continue.

 2. Software License Agreement

  The FINAL FANTASY XIV license agreement will now be displayed. After reading through the license agreement, select the appropriate option if you accept the terms, then click on Next.


  3. Choose Destination Location

  Select a location to install the game data. If you wish to choose a different location, select Browse and designate a new destination folder. Once you have chosen a destination folder, click on Next.

Note:
- You must have more than 15 GB of space available on the drive you select for installation.
- It is possible that the specifications noted above are not current. For the latest information, please visit here.
- Double-byte characters cannot be used in the destination folder name.

  4. Start Copying Files

  Click Next to begin copying the program files to your computer. The amount of time this process takes will depend on your computer’s specifications and settings.

  5. Complete Installation

  Make sure the Create a Shortcut box is checked if you wish to create a shortcut on your desktop, and then click Finish.

Friday, March 11, 2011

Online Gaming At Its Best With Final Fantasy and Face of the patch directive the upcoming Dissida - FFXI Account

Online Gaming At Its Best With Final Fantasy

The Final Fantasy XI Games and the FFXI accounts have made their presence felt worldwide. Internet reselling is the big gig of the today’s internet market in the sales section. With the possibility of level 70 to 80 typesets and transferred into the server within no time. Most of the FFXI accounts are bought from the Europeans and are sold by the US (Europeans are the ones who have made it). Now if you wanted to shift your features from one account to another account there are new companies that have come up that will transfer all the features to a pending account or to a brand new account how ever the user wishes to have it. The company is at the customer’s disposal only when all is working fine and only when the customer is satisfied will they leave the customer.


There are 55 to 80 levels and the people. The FFXI accounts are dynamic and these accounts can be used for more then 20 types of MMO games By submitting your information for the account you can get an estimate of your FFXI account and by filling the required information sequentially and by making the payment you can get your account in about just 5 minutes where all the account features are checked robotically. This is a whole lot faster. In the event of anything happening to your FFXI account and if the mistake is made by the reseller you can claim for the mishaps or damages from the internet reseller’s side. You can even claim for an account promotion or a brand new account based on the mishap that has occurred.

Most of the buy WOW account are checked robotically but sometimes these robot procedures also fail and hence in this manner you will have to login to a direct chat with the support team and following their instructions you have to get them done manually. It just takes a little longer than usual but it will be more perfect. In the event of the account not being functional you can claim a new FFXI account for some damages or mishaps from the Reseller.

Many existing levels from internet resellers can be bought and all these come with high end security. Most of them are 100% guaranteed in security to all their customers.

FFXI accounts have all the information that are required by the user - right from serial keys, passwords, email addresses, support telephone numbers, birthdays, secret passwords. You can also order other information by sending in a request mail or by contacting the support team. It is recommended that you buy the FFXI account from whole sale US based vendors because these are companies that will last for a longer time. Whereas other foreign countries do not last for long and will end up in a premature closure.

Some do’s and don’ts when you create your own FFXI account never create your own FFXI account in a public place. Do not login to your character from a public place. And if you are upgrading or creating a new membership do it yourself than some body else doing it for you. If you follow these simple easy steps then your FFXI account is guaranteed for life. Face of the patch directive the upcoming Dissida - FFXI Account
Beatific news is null without a beatific lead, and the WOW Accounts has ever been famous for the heterogeneity of its head characters finished the years. Here we will discourse every the directive characters from Final Fantasy heptad - XII.

Cloud Strife

Cloud Strife prefabricated his entry in the acclaimed FFXI Accounts. His most perceptible features are his chocobo-inspired high hair, and his famous Buster Sword, a colossus brand nearly as super as he is! Cloud has embellish a goods case for Square Enix, and has appeared in Eve Account, FF Tactics, manifestation Children, Dirge of Cerberus, the Kingdom Hearts game, and Itadaki Street Special.

Squall Leonhart

Squall Leonhart is the head admirer in Final Fantasy VIII. The program took a field agitate into a more graphic seeable style, and this showed hard in Squall, who had a rattling uncolored coiffe significance and an attendance which is questionable to be inspired by Gackt. Although senior Final Fantasy fans has overtimes act Squall's case for existence likewise angsty and emotion, he has embellish a selection favorite, and prefabricated numerous appearances in the Kingdom Hearts games.

Zidane Tribal

When Final Fantasy IX revisited the roots of the series, so did its head character. Zidane Tribal overturned discover to be such more upbeat and brisk case than either Squall or Cloud, which never hindered him! Although not as selection as whatever of the another leads, he has appeared in Itadaki Street Portable, and appears to be on the face of the patch directive the upcoming Dissida - FFXI Account-

Tidus

Tidus was the important characters in Buy WOW Account His plan was centralized on that of a footballer, which was also emphasized by the game's favorite sport, Blitzball, which was essentially sport underwater. His active and emotive case would wager him idolized and hated by fans in coequal measure. He prefabricated a short attendance in the prototypal Kingdom Hearts game, and also appears in Itadaki Street Special.

Vaan

Although the news of Final Fantasy XII is not direct centralized on Vaan, it is told from his saucer of view. Vaan would invoke discover be more unequalled from time characters in that his news is matured and his case matures more apace and more profoundly than time leads, and this mature ness also helps amend whatever of the another characters in the game. His appeared in Itadaki Street Portable, is ordered to materialize in the upcoming DS finite supplement Eve Account: Revenant Wings, and will also attain a short attendance in FF Tactics A2.

Tuesday, March 8, 2011

Story about Final Fantasy XII


Final Fantasy XII Story


A world called Ivalice...
An age when magick was commonplace and airships piled the skies...
Our tale begins.
As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbors. The small kingdom of Dalmasca shares their fate.
Two years after its fall, in the capital city of Rabanastre, the people line the streets to wait for the appoinment of the new counsul from Archadia.
To Vaan, a young man living on the streets of Rabanastre, the Emprire is a hated enemy who took the life of his brother, the only family he had left. Vaan hatches a plot to break into the palace and take back the spoils of conquest from Dalmasca's occupiers.
He gets more than he bargained for when he meets Princess Ashe, the sole surviving heir to the Dalmascan throne, thought dead since the war.
The story follows Ashe, Vaan, and his friend Penelo, the sky pirate Balthier, and his partner Fran. Accompanying them is Basch, a captain of the Dalmascan army.
The adventure spans Ivalice and traces the mysteries behind the Archadian Empire's invasion.

SPOILERS!!! Plot details follow. You have been warned!
Final Fantasy XII takes place mostly in the kingdom of Dalmasca, a small city-state in the world of Ivalice. A neutral party in the past wars between its neighboring kingdoms of Archadia and Rosaria, Dalmasca was ultimately conquered by Archadia and reduced to the status of an occupied state under Archadian rule. Vaan, a street urchin living in the Dalmascan capital of Rabanastre, is stealing some treasure from the Archadian Consul's residence in the old royal castle of Dalmasca. While looting the castle's safe Vaan meets Balthier, a sky pirate bent on stealing the Consul's treasures and his companion Fran, a Viera warrior. By coincidence the underground Dalmascan resistance movement assaults the royal castle on the same night, to depose the Archadian Consul. Vaan's looting gets noticed and he, Fran and Balthier are pursued by Archadian soldiers, along with the insurgents storming the castle, making them seem to be involved in the attack. This eventually brings the three face to face with Ashe, the deposed princess of Dalmasca and the leader of the resistance faction.

Balthier, Vaan and Fran are sent to a dungeon from where they escape bringing Basch, who had been on the dungeon since the war, with them. Headhunters looking for Balthier kidnap Vaan's best friend Penelo in the hopes that the always gallant Balthier will try to free the girl. Vaan, Fran, Basch and Balthier head to Bhujerba to free Penelo and meet Larsa in their adventures there. Larsa is revelaed to be a royal heir, the second in line for the throne of Archadia. He helps the party rescue Penelo and later keeps her and the party safe from the Archadian troops. At Bhujerba the party meets Ashe again and she requests Baltier's aid to retrieve a proof of her royal blood: The Dawn Shard.

The party heads to the Dynasty King's Tomb to retrieve the Dawn Shard and gets captured by Judge Ghis as soon as they do so. A large, mysterious explosion provides opportunity for the party to escape. During their escape they discover - to their horror - that Judge Ghis Ship and the Entire Archdian 8th fleet was destroyed by the power of the Dawn Shard, with is composed of a strange substance called Nethicite. Bent on wielding that power to free Dalmasca and avenge her fallen comrades Ashe heads to a place where she can learn more about the Stone. By chance they meet LArsa again, who persuades them to join him and another mysterious enemy / ally at Mt. Bur-Omisace to plan on how to stop the imminent war.

Disgraced by the 8th fleet's destruction, Vayne is called back to Archadia and starts suspecting that his father and the Archadian Senate will bypass him for King, giving the throne to his brother Larsa instead. Unwilling to risk being bypassed to the thrne Vayne murders his father and dissolves the Senate and immediately sends a ship to Mt. Bur-Omisace to capture the Dawn Shard from Ashe. His envoy, Judge Bergan, arrives too late: Ashe and Larsa heard of the events and Ashe has obtained the Dynasty Sword, while LArsa goes back to Archadia in haste. An enraged Bergan kills the holy man Gran Kiltias Anastasis and bombs Mt. Bur Omisace but is unable to get the shard or the sword.

Ashe and her party decide it is time to destroy all the Nethicite available in Ivalice and head to Draklor Labs at the heart of the Archadian Empire, where the last shard is, to destroy it and the lab where Dr. Cid is successfully using what he has learned from that nethicite shard to manufacture artificial nethicite.

They are unsuccessful in destroying the Nethicite in Draklor Labs, and are instead left with information pointing them to the ancient city of Giruvegan. Dr. Cid is supposedly going there to retrieve more Deifacted (god made) nethicite. The party enters the city and fights to the center of the Great Crystal, an incredibly large and powerful piece of Nethicite in which the Occurians live. There, the history of Raithwall and Nethicite is revealed. Ashe is given the Treaty blade so that she can carve out additional pieces of Deifacted nethicite in order to achieve greater power. She is told to destroy the Archadian Empire. Ashe is conflicted as to her course of action as she does not want to destroy Larsa and other innocent Archadians.

Ashe and the party leave Giruvegan with the knowledge that Dr. Cid has used them to retrieve the Treaty blade, and had no intention of traveling to Giruvegan. They return to Balfonheim and a pirate named Reddas joins the party to travel to Ridorana, where the Sun Cryst is housed in the lighthouse Pharos. In the lighthouse Ashe Realizes that all of the appearances of Lord Rassler are images constructed by the Occurians. Judge Gabranth arrives and fights the party. Upon his Defeat, Dr. Cid appears and banishes him back to the fleet. Cid wants to use the power of the Sun Cryst to make himself a God before Ashe destroys it. Upon defeating Dr. Cid, the Sun Cryst begins generating so much power that there is no way that the party could survive, until Reddas sacrifices himself to destroy the Sun Cryst with the Sword of Kings.

Vaan's party travel back to Balfonheim and learn that the discharge of power activated the largest airship ever built, Bahamut, and the resistance armies have staged a battle in the skies above Rabanastre. They travel to Bahamut to land and kill Vayne before he can destroy the country of Dalmasca, and all of the ships in the fleet. Before they can reach Vayne, Gabranth arrives to stop them. This time, Gabranth appears to have given up everything except his need to destroy his own brother. The party defeats Gabranth and leave him beaten in the elevator. Vayne attacks, and Larsa helps the party to fight him. As Vayne is beaten down, his Manufacted nethicite sucks power from Larsa, and the ship around him. Gabranth joins the attack against Vayne, but is struck down, just as Vayne loses his greater power. The rogue Occuria Venat joins with Vayne granting him more power, and the party once again attacks him, winning this time. 

Naruto Sasori image

Naruto Sasori image
Naruto Sasori image

Monday, March 7, 2011

Final Fantasy games




   The story of FINAL FANTASY XII takes place in a world called Ivalice, in an age when magic was commonplace and airships plied the skies, crowding out the heavens. War was on the horizon. Seeking to strengthen its base of power, the great Archadian Empire had been invading and subjugating its neighboring kingdoms one by one. The small Kingdom of Dalmasca was one such kingdom. Our story follows Vaan, a young man living on the streets of Dalmasca's Royal City of Rabanastre, the Princess Ashe, the sole remaining heir to the Dalmascan throne who had been given up for missing, as well as Vaan's friend Penelo, the sky pirate Balthier, Balthier's partner Fran and many more on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion.


Final Fantasy changes. It might look like a stagnant series, with each game starring glamorous young heroes distinguished only by their improbable hairstyles and penchants for melodrama. Yet every Final Fantasy also tries new things, usually altering just enough in gameplay and storytelling to alienate some longtime fans. And that's kept the series remarkably fresh for something with over a dozen proper entries.Final Fantasy XIII is an experiment in some ways and a throwback in others, streamlining combat while indulging in the glitzy theatrics that made Final Fantasy what it is today. It's also a test of just how much bland introduction a player can take.
Final Fantasy XIII borrows a common sight from the anime/RPG milieu: a massive city called Cocoon floats above a savage wilderness called Pulse, and both lands are governed by powerful beings called fal'Cie (get it?). These seemingly callous deities mark humans as their servants, branding them as l'Cie and putting them to use in dangerous and vaguely understood wars. When a fragile young woman named Serah is deemed a l'Cie and dragged off to Cocoon, her sister Lightning chases after her, with largely unwanted help from Serah's moronic fiancé Snow and his band of rebels. Snow and Lightning soon become l'Cie themselves, as do others connected to them: the muffiny-haired pilot Sazh is searching for his Cocoon-abducted son, the gloomy kid Hope's mother died fighting beside Snow, and the relentlessly upbeat Vanille is apparently just tagging along. And then there's Fang, a dedicated spearfighter who shares Vanille's strange background and Australian accent.
Every Final Fantasy needs some time to get going. The first few hours typically see the player fighting some tutorial-heavy battles, meeting the lead characters, and learning about the world around them. There is a point, however, where the storyline kicks into gear, a full party is assembled, and the game gives the chance to explore and customize freely. In most Final Fantasies, this point comes around the three-hour mark.
Final Fantasy XIII takes 15 hours to get interesting. Fifteen.
During this astoundingly long setup, the characters trek through the outskirts of their civilized world with the Cocoon military pressing close behind. The group splits into pairs: Hope follows the determined Lightning, Sazh learns to tolerate Vanille's insipid ways, and Snow and Fang work for a shadowy benefactor. They resolve some predictable conflicts, have a few minor breakthroughs, and generally don't do much more than establish the world and narrate flashbacks to happier times. Meanwhile, the Cocoon forces remain a vague threat, driven to keep the peace by exterminating anyone infected by the land of Pulse.









The game's six playable characters similarly divide their appeal: Snow and Hope are insufferable despite the best efforts of their voice actors, and Vanille and Lightning are initially unsympathetic. Vanille's constant attempts at comedy are awkward. and Lightning's far too distant and cold, as though the writers were so intent on creating a tough, competent heroine that they forgot to make her at all compelling. Sazh, who many expected to be a comical and borderline-offensive stereotype, comes off the best, as he's an older, wearier voice in a cast of headstrong kids. There's also the likeably brusque Fang, though she's the last of the characters to join.

It'd be easier to endure Final Fantasy XIII's dismal crawl of a plot if the battle system picked up sooner. The game pares down the menu-driven system of a typical Final Fantasy, letting players control only the party's leader through commands. The other two members run on automatic during battle, and the entire group is governed by the “Paradigm Shift” system. Teams are formed with each character in a designated role: Commandos and Ravagers attack, Medics heal, Synergists and Saboteurs cast weakening or strengthening magic, and so on. It seems needlessly cumbersome at first: instead of picking battle directions from one large menu system, players have to switch between Paradigms if they want to do something as simple as healing before attacking.











Final Fantasy XIII is slow to let players take control. The game limits itself to two-character parties for most of that long opening, and so the battle system seems much more repetitive and limited than it should be. It also cranks up the annoyance of having to peck out commands from a menu (or use auto-battle) when you're guiding only one character. Why not let the player control Lightning or Fang like the lead in a full-on action game? Every Final Fantasy has allowed players to direct each individual party member; evenFinal Fantasy XII, which offered the option of AI-controlled characters. The Final Fantasy series is often criticized as lacking interaction, and XIII almost parodies the idea of someone actually playing the game.
The game's pacing bogs down even further with its limited scope. Devoid of towns to visit, the first dozen or so stages are linear treks through hallways, jungles, canyons, junkyards, ice fields, and other gorgeous areas that offer minimal exploration. There are no shops beyond a network of save points, and rarely do the characters encounter any normal citizens. The enemies are repetitive as well, though at least they're easy to see and avoid.
Final Fantasy XIII even overhauls the traditional RPG approach to upgrading weapons and gaining levels. Arms and accessories can be enhanced with various items grabbed from dead enemies, and it's a fairly straightforward process. Stranger is the Crystarium system, which guides character development around a circular map reminiscent of Final Fantasy X's Sphere Grid. Every Final Fantasy XIII party member gets a different crystal chain for each of his or her combat roles, and spending experience points unlocks one stat boost or ability after another.
That's Final Fantasy XIII for its first dozen or so hours: a lengthy slog through simplistic battles and a cast of half-boring characters. It's easy to set the game aside by this point, and many will surely do that at the thought of fighting another routine two-character battle or hearing Vanille squeak her way through comedy relief.









Yet it all improves. Around the 15-hour point, the game's story turns on, a full three-character party is assembled, some villains emerge, and Fang makes her entrance. At 20 or 25 hours, the game's lower world opens, with plenty of venues to explore and lots of side missions to tackle. The battle system becomes far more complex and challenging once three characters are in play, and the speed of combat almost outweighs the lack of control. Every battle is a race to exploit an enemy's weakness and build up combos, resulting in a “staggered” foe that's much easier to destroy. The Crystarium also becomes more intriguing as the game goes on. At first it's easy to bring every party member up to speed, but rising experience-point costs soon force players to choose their paths carefully.
Even the characters improve. Lightning becomes a more appealing lead, Vanille explains why she acts like such a twit, Sazh and Fang get considerably more exposure, and even Hope and Snow become tolerable. There is indeed an ambitious plot behind Final Fantasy XIII, and while it's carried off with overblown rage-against-the-gods speeches and bizarre psychic-science concepts, it's not without its moments. The reckless grandeur of it all can be fun, whether it's in airship fleets whirling through spiked cities, Lightning flipping through the air as she unloads on a Cocoon monstrosity, or the rough camaraderie of a group of misfits cursed by demigods. The game sometimes loses itself in its own invented terms, though there's a directory of plot points and explanations of how the fal'Cie turn humans into l'Cie who become Cie'th if they don't complete their Focus, but only Pulse l'Cie are considered enemies of Cocoon l'Cie because the Sanctum says so. Everyone got that?
Final Fantasy XIII doesn't fit properly among its predecessors. Its concept of revolutionaries shattering a gray, controlled society is straight out of Final Fantasy VII, and the glossy, colorful look and Tetsuya Nomura character designs come from the same playbook that drove Final Fantasy X. Yet the game's lack of traditional battle systems puts it far from previous Final Fantasies. Indeed, fans of the relatively dignifiedFinal Fantasy XII may find its successor a juvenile, neon-hued nightmare, lacking in restraint and cohesion. If Final Fantasy VIII is all about high school and Final Fantasy X is spring break, Final Fantasy XIII is an overlong post-college trip through a day-glow future Europe where you're forced to walk everywhere.











Final Fantasy XIII is, of course, an exceptionally pretty game. Square's gift for the cinematic shows in the spectacular scenery, whether it's a gaping valley or the hull of an armored monorail car (it's all a little sharper on the PlayStation 3, though most won't notice the difference). The characters also look great, though the six mainstays are clearly more detailed than most of the supporting cast. The game's style reaches an insane, gaudy apex with its Summons, acquired through strange and difficult battles. They're transformable mechanized versions of Final Fantasy icons, seemingly tailored for a yet-unproduced toy line: Brynhildr morphs into a roadster, Odin becomes a mechanical horse, and Hecatoncheir turns into a lumbering minigun beast. Masashi Hamauzu's soundtrack is strong, and it's to his credit that that the game's battle theme never grates. The new theme song, “My Hands” by Multi-Platinum-Selling Artist Leona Lewis, replaced the game's original theme in the West, but it actually blends into things.
Despite the narrow window between the game's Japanese and English releases, Square didn't cut corners on the voice acting. Directed by Jack Fletcher, the dub shows strong performances, with Reno Wilson's Sazh stealing many scenes, and even the more annoying characters (that'd be Hope and Snow) are acted as well as they ever could be. The only major oddity is Georgia van Cuylenburg, who can't seem to decide how much of an Aussie accent Vanille should have. As for the dialogue itself, it finds the translators making the most of a frequently nonsensical drama where a line like "Moms are tough" is meant to carry pathos. It's a shame that Final Fantasy XIII's script never allows for the wonderful mock-Shakespeare tone of Final Fantasy XII, but the game stays on par with a good anime dub: convincing, well-synced, and only ridiculous when the underlying story can't help it.
There's an enjoyable RPG deep inside Final Fantasy XIII, hiding behind a sluggish opening act that tests the player's patience. A smooth battle system and some engaging characters save the game from complete failure, though it's far too hokey and badly paced to stand anywhere near the best of the series. Final Fantasy XIII's good side eventually wins out, even if the struggle takes away too much and gives too little in return.
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