Friday, April 22, 2011

The Final Fantasy XI Paladin Explored and Final Fantasy Tactics The Lion War Review - Download Final Fantasy Tactics The Lion War For Psp Go

The Final Fantasy XI Paladin Explored

A Paladin is an expert of close-range combat, just like warriors. Paladins are valued in battle for they have acquired the ability to cast white magic spells through their long and venerated hours of spiritual training. Paladins are holy knights of vana`diel who have sworn their lives to casting out undead from the land. In doing so, paladins study many divine abilities, giving them additional powers versus undead opponents.

The Paladin is an extra Job, a job that must be quested for upon reaching level 30 before it becomes available to your character. As such, you will have a good working knowledge of the final fantasy xi world by the time you are ready to attempt the paladin quest. Switching to the paladin job for the first time (just like switching to any other job for the first time) means that you start at level 1 in the job.

The Paladin has invincibility which has several purposes. Evidently, it defends your character from physical harm like few others. In an instant, you can use Invincibility to negate lots of damage while going after opponents with magic.

However, a more interesting note is the secondary effect of Invincibility. This power causes monster to despite you, even if you aren't causing a lot of damage on your own. When a group is in trouble and your party risks losing one of its members, this pulls the attention off other warriors or party members and places it back on your character. Plus, healers and nukers will need that freedom to start spamming their spells while restoring the balance of the fight.

Paladins spend large amounts of time mastering sword and shield combat, for divine magic would not defeat enemies on its own. Their high defense and defensive abilities make them the best defensive (tank) class in the game. Because of this, paladins are often found in the front lines of battles protecting their fellow party members.

Paladins have a good variety of magic spells which heal and protect their allies. However, they are not primary healers because of their low Mana Points. Considering this draw back for paladins it is always good to focus on defensive or shield combat. Rather than relying on its supportive spells. Only use these spells when direly in need. It is always a good idea to have a white mage in the party to focus on supporting spells.

Final Fantasy Tactics The Lion War Review - Download Final Fantasy Tactics The Lion War For Psp Go

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Wednesday, April 20, 2011

I Can’t Feel Final Fantasy XIII and Gamewatch: Portal 2, Mortal Kombat, Final Fantasy IV

I Can’t Feel Final Fantasy XIII

Yeah, I’m slightly late to the party. Never mind people mistaking budget issues for an “innovating” path Square Enix failed to tread. Never mind the fact that Final Fantasy XIII somehow effectively molded itself into spectator sport. Never mind the fact that the entire anatomy of the game is in total disharmony—we won’t even discuss the so-called soundtrack. It isn’t the lack of towns, shops, or its failure to be a legitimately solid Final Fantasy that kills me inside, though. Its Square Enix’s need to shove yet another number down my throat, shoo me away, and tell me “this is what you’re all asking for.” Thirteen games later, its the lack of heart.
So, the other day, said friend named Final Fantasy XIII “exhausting.” Um, OK. “The characters fail to be people,” he said. “I got so tired of trying to relate. It was… hard.”
“Vanille. Do people really act like this in Japan? I complained about this on a forum and some dude told me Japanese chicks behave this way, but I dunno ‘cause I’ve never been to Japan.” I LOL’d. “I presume young girls of any nationality could very well act squirrelly,” I said.
By “act this way” I suppose he meant the JRPG way of exasperating awkward emotional reactions—like the “ugh-ing,”“ah-ing” and “oh-ing” in every scene, I guess. “Maybe this is why I prefer Western RPGs,” he said. Sure, you could say he was highly annoyed. He said he’d held his tongue a good forty hours into the game before he realized he couldn’t build an attachment to it. I still found it funny that said friend blamed his dislike of Final Fantasy XIII on Japan’s “social norms.” In his usual nonsensical fashion, I presumed he was trying to say that he wasn’t used to trying so hard to like the characters in a Final Fantasy game. I agreed because, well, I wasn’t either.
Welp, our Twitter stream didn’t help. People were calling it “epic.” I’m not gunna lie, this made me cringe. Lets not forget telling nay sayers to “blame technology.” Sorry to say, “Better” technology doesn’t necessitate a poorly designed game and I can’t imagine, say, the turn-based battle system of Final Fantasy games up until XIII being a forced design mechanic. Even now, we’re still seeing numerous JRPG titles being made “traditionally.” This isn’t the root of the issue, though. If Final Fantasy XIII was half as “polished” as people say, I would gladly accept it.
It was like, XIII grew so overly concerned with forcing a dynamic cast of characters; So much in fact, that Square Enix probably forgot they’re attempting to create fathomable people. This game however, only manages to produce hollow creatures, beautifully designed yet completely unremarkable in every other aspect. The funny thing is, I wouldn’t complain about this if Final Fantasy XIII didn’t try so hard to force emotion into me and… it tries really, really hard. I was confused. Do I put the blame on its terribly, messy narrative direction? Or is my maturity rendering me unable to buy into the “fantasy” aspect anymore? I was scared. In the entirety of this installment, I realized I’ve never felt so utterly detached.
People look at Final Fantasy and usually, a particular age-group and “type” of gamer come to mind. I’ve never believed that. I do believe that it possesses (or possessed) something to offer everyone if they at least try it and that’s why I continue to play it. You can’t sit there however, and try to convince me that nostalgia isn’t one, definite reason why Final Fantasy continues to ship millions of units worldwide. The majority of people purchase Final Fantasy based on their expectations of previous games. I must realistically add, that, whatever potential this game possessed at being “a good Final Fantasy” is far more important than it being “a good game.”
This is because Final Fantasy IS distinguished by its characters. Final Fantasy IS to what degree of emotional investment I place in its characters. Final Fantasy hinges on the strength of its plot. Its what we’d hope for all JRPGs but rarely, recently especially, ever find. Its what we hope to find by continually purchasing every Final Fantasy game and every side-game relating to it. All XIII offered me was a series of poor ideas and poor excuses for ideas. Regardless of how long it took to hit shelves, it was weak.
Should I just accept the fact that I’ll never feel like I felt in IV? What about II? Or VII, VIII, IX, X…? I’m not asking for another dip in the Lifestream, but should I care if Vanille gets shot? Probably. They’re trying to make me to care. I’m trying really hard to care. Sorry, I don’t care. If Square Enix wasn’t planning on making an actual Final Fantasy game, they shouldn’t have titled it as such.
I think the defining reason for our, to say the least, disappointment over Final Fantasy XIII was that it made us realize just how empty an aesthetically pleasing game was capable of being.

Gamewatch: Portal 2, Mortal Kombat, Final Fantasy IV


 It should’ve launched with a bang, but it seems Valve’s crazy-AI physics-puzzler Portal 2 (PC, Mac, PS3, Xbox 360) could emerge later than expected. Valve teased an early release and set gamers to work crunching an ahead-of-schedule game launch, but the game may only beat its original release time by a few hours, emerging in the wee morning hours when no one’s around to care. Still, the early buzz on this one’s mostly positive, so there’s that.
 The once bloodiest fighting franchise celebrates its ninth release with Mortal Kombat (PS3, Xbox 360), a version designed to appeal to all stripes, casual to expert. Think one-on-one fighting along a 2D backplane, attack buttons mapped to limbs (like Tekken), new online modes, and given the Mature rating, plenty of gory finishing moves.





 Another year, another Final Fantasy IV (PSP) update. Instead of porting over the Nintendo DS 3D remake released a few years ago, this version cleans up the original 2D art so it jibes with the PSP’s widescreen 480 by 272 resolution. Square Enix subtitles this version “The Complete Collection” because it includes a visually enhanced version of Final Fantasy IV: The After Years, the sequel previously released for Japanese mobile phones in 2008.
The rest due this week, by platform.
PC: Assassin's Creed Ultimate Collection (1 & 2), Brother's In Arms: Complete Collection, Elements of War
Xbox 360: Section 8: Prejudice (XBLA), Triple Pack: Xbox Live Arcade Compilation
PlayStation 3: Arcana Heart 3 (PSN), Prince of Persia Trilogy HD, SOCOM 4: U.S. Navy Seals
Wii: Conduit 2, My Little Baby (WiiWare), Remington Super Slam Hunting: Alaska
Nintendo DS: DodoGo! Robo (DSiWare), GO Series: Captain Sub (DSiWare), Trackmania Turbo: Build to Race
PlayStation Portable: Mad Blocker Alpha: Revenge of the Fluzzles (PSN)

Monday, April 18, 2011

Cosplay Wigs: Must-have Costume Play Item


Cosplay has turn into a well-recognized term for most people nowadays, you possibly can see cosplay exhibits and hear cosplay information here and there. In most people’s view, cosplay is a sport, it is just leisure for people. In cosplayers’ thoughts, cosplay is the soul of themselves, they need to present what they give thught to by means of cosplay, they need to hold as many cosplay shows as possible. They may choose cosplay plots from anime movies, manga books and in addition from video games.
For cosplayers, cosplay costumes, cosplay wigs and some other cosplay equipment are necessary. They have to organize sufficient equipment nicely if they wish to maintain a successful cosplay show. As everyone knows that cosplay costumes are definitely needed and cosplayers can buy these costumes both online and from native shops. Then when it comes to cosplay wigs, a lot of people are apprehensive, they only do not know how to decide on that type of wigs and the place to buy. Some may think a standard wig can be used as cosplay wigs, then that is wrong.
To be frank, if you wish to maintain a cosplay efficiently, it’s important to make investments quite a bit into the preparation. You must put together every thing needed properly earlier than you begin to do something else. It’s a must to choose the acceptable cosplay costumes, cosplay wigs, cosplay weapons and some other cosplay accessories. The better you put together, the higher you will show.
For many cosplayers, costumes are of nice importance as they have to decorate up themselves with these costumes. Sure, they’re right, however cosplay wigs are also very essential. If you want to be much like the unique chracter you’re going to cosplay, it’s a must to costume up yourself from head to toes, a cosplay wig is the factor it’s worthwhile to use. With the cosplay wig, you may get what hair style you want. For example, in case you are taking part in a princess, then you’ll be able to choose a golden long wig which may make you cute and stunning.
Once you select cosplay wigs, you must pay attention to the quality of those wigs, often it’s advised to decide on the good quality one because it will not do hurt to you. Only the healthy and quality wigs are the best. You can go to particular cosplay retailers to decide on cosplay wigs, but the costs could also be high as cosplay wigs are rare and unique. For those cosplayers who’re most kids, they might not have that sufficient money to purchase cosplay wigs, then here comes a good idea, that’s to purchase wigs online.
It is a common sense that objects sold on-line are less expensive than those bought in native shops, so that you try to decide on your obligatory wigs online. In case you are not clear in regards to the details about these wigs, you can just ask these online customer servicers, they are pleased to assist you.
Interested in addiitional information related to Cosplay Costumes? Visit our website to buy a perfect Vocaloid Cosplay Costumes for your approaching costume play event.

Tuesday, April 12, 2011

Suggestions For Finding Ideal Cosplay Costume and Make Up Carefully For the Cosplay


Make Up Carefully For the Cosplay

If you have seen any cosplay shows, you may find that all these cosplayers make up themselves wholly different from their own appearance. This is the need of a successful cosplay show. You know that only the similar decoration can make it possible for audience to like the cosplay you are showing. The makeup here includes skin, lips, eyes and so on.
Well, you should first make up your face, just start from cleaning your face. As your face is clean enough, you apply some moisturizer on your face and neck to make them have the same color as they are exposed under the sun and all people can see them clearly. Then go on with some liquid foundation, if your skin is oily or you can not wash your face for a long time, then it is better to use some primer before the liquid foundation. The last cosmetic to use is the powder. You can use a loose brush to make the powder lay on your face evenly.
After making up your face, you go on with your lips. You can first moisturize your lips before you apply any lipsticks on. The moisture can make your lips have a shine and that can really be attractive.
When it comes to eyes, you should be careful enough as they are the window of soul. You can express yourself through your eyes, so make up eyes correctly. Eyebrows are also important parts to make up. Just make up all parts on your face carefully and make yourself the best one on the cosplay show.


Cosplay, short for costume play, is often a trendy where dressing of characters from manga, anime, fantasy films and videogames. Showing fantastic zeal toward Hollywood films like the Harry Potter, The Matrix series and the Lord from the Rings, cosplayers styled in cosplay attires are often viewed at various public gatherings like amusement parks, nightclubs dedicated to like-minded dresses and many high profile cosplay parties.

Suggestions For Finding Ideal Cosplay Costume

Apparently, the costume plays an critical role inside a vivid cosplay appear. Then how you can come across best costumes to finish that wonderful appear? Here come some helpful guidelines!

Picking the character suitable for you to cosplay will be the very first step to get dressed up to hit the cosplay show, for assured. Figure, facial characteristics, tallness, shortness, personalities are big considerations for a suitable cosplay style for you personally! Pick up the matching character with many similarities to you!

Following the decision on the role to cosplay, do some research to what specifically you are looking for and exactly where are you able to find it! Normally, cosplayers can come across assorted cosplay costumes on a lot of stores online. But it will be never the far better to join in cosplay forums and request some suggestions from your cosplay fellows.

Go for your cosplay idol! If you will find some recognized cosplay stars also successfully portraying your selected character, get one you like to become your idol. It becomes an simple and a lot more successful way to get near to your vivid appear. Observe how he makes that wonderful appear accomplished and what he's done for your! The profitable experiences are so valuable to a brand new cosplayer!

Cosplay brings a good deal of fun for people who adore it! They get free of charge in the modern life of quick tempo! They're escaping to take pleasure in the enjoyable with playing the role they liked! It is a real enjoyable adventure! Are you ready to set them back?

If you're also a huge fan of cosplay, visit our website and also you will locate assorted cosplay costumes to dazzle your eyes! Here Hotaru Mugen Cosplay and Sailor Moon Cosplay are suggested!

If you are also a big fan of cosplay, visit our site and you will find assorted cosplay costumes to dazzle your eyes! Here Hotaru Mugen Cosplay and Sailor Moon www.cosplay1st.com are recommended!

Friday, April 8, 2011

Final Fantasy XIII Versus Not "On Hold" News

Game of Final Fantasy XIII Lightning
Square-Enix confirms to TVG that both Final Fantasy XIII and Versus are continuing as originally scheduled...



Earlier reports that Final Fantasy XIII Versus has been put on hold appear to be a little wide of the mark, with a Square-Enix representative confirming to TVG that development for both titles is continuing as originally scheduled.
Speaking to TVG, Square-Enix's Alex Huhtala confirmed that some team members from the Versus team have been helping with the XIII team, but only when they're free to do so.

Despite claims that the reports stem from Famitsu, the Japanese magazine recently unveiled details of a Square-Enix event taking place later in the year in which both Final Fantasy XIII and Final Fantasy XIII: Versus are scheduled to appear.




Game of Final Fantasy XIII Lightning1


As a fan of final fantasy since i can remember if the old format of world exploration some variation of turn based battle system with ability to control other party characters, airship, moogles,chocobos, mini-games, storyline, summons/espers, older setting, side-quests, and so on are not available in game,but only as DLC as much as it hurts to say I will no longer buy a ff title. I was willing to give 13 a chance i painfully and forcefully pushed through about 30 hours of gameplay and finally gave up on it. If people want these modernistic, linear, choice changing, action rpgs make them but PLEASE don't label it FINAL FANTASY! I really hope they find the time and ability to create graphically a new generation of old style ff. All the things that made ff, final fantasy is no longer there in 13. I only they go back their roots and what ff was, unique and massive.Final Fantasy XIII Landscape in Game

Friday, April 1, 2011

In the game Final Fantasy X Paine


"Pain(e)"

Disclaimer: All Final Fantasy X-2 characters copyright Square.
I first beheld her months ago.
I immediately knew her type: the kind of girl young boys dread being forced to play with, and remember with a shudder afterward. She was not particularly feminine-looking: wearing black leather, hair in an upsweep instead of loose and flowing, shorts rather than a skirt, had curves but nothing to draw attention to them.
She was the most beautiful woman I had ever seen.
Her hair was an odd hue – a shiny gray. When the light struck it just right, it shone white and silver – like moonstone. Her eyes were even more strange – deep red, like two drops of blood.
Paine spoke rarely, deferring to her two friends to do the talking. Her voice was low for a girl's, but it was always a joy to hear. When she spoke, she belied her incredible wit. Every word stabbing poniards, like her sword.
I never saw her smile. I saw her satisfied, like when she turned fiends into puffs of pyreflies, but her lips seemed incapable of curling upwards. I wanted to make her smile, or offer her my smile.
One day in Luca, I resolved to tell her how I felt. I went straight to the flower shop and bought a dozen orange tiger lilies. Then I ran to the Rosebud Cafe, where I knew Paine would be having lunch with Yuna and Rikku.
I went in and spotted their table. Paine was delicately eating her steak. I stepped forward, then stopped.
How did I think she'd react? "I like you too"? "I think you're cute"? Yeah, right. She'd stab me with her fork. I'm not a charmer. At the rate I'm going, Brother will get laid before me. I tossed the flowers on the floor and ground them under my foot until they were unrecognizable.
What do I know about girls? I'm just a kid.

Paine (パイン, Pain?) is a main character in the Final Fantasy X sequel Final Fantasy X-2, is designed by Tetsuya Nomura. The character is voiced by Megumi Toyoguchi in the Japanese language version and by Gwendoline Yeo in the English language localization. She is eighteen years old, is 170 cm tall and uses a sword for combat for she is prominently featured as a warrior. She has a sarcastic personality and can be very serious. Paine is easily irritated by those who seek to use Yuna rather than do things themselves. Paine was very sensitive about talking about her past, and was easily offended if Yuna or Rikku tried to pry. She also seems to be well versed in the Al Bhed language.
Paine is armed with a one-handed sword and a lukewarm attitude. It seems she joined the Gullwings because of something that happened in her past. None of the Gullwings know exactly what that might be, though. The often ridiculous antics of the Gullwings tend to prompt sarcastic remarks from Paine, but the others don’t seem to worry about it much.

Saturday, March 26, 2011

Final Fantasy


Final Fantasy games typically have several types of screens (modes of interaction) that are broadly categorized by function. Screens are accessed either by the player's actions or by the game due to specific events or requirements. Such screens include: field screens, battle screens, world screens, menu screens, cutscenes, and minigames. The player normally controls the character interaction with the environment via Field, Battle, and World screens; minigames are sometimes used for this as well.

Final Fantasy series:

* Final Fantasy is first title in the series and was released in Japan in 1987 for the Nintendo Entertainment System. It was later released in the United States in 1990.[17] The story focuses on four youths called the "Light Warriors", who each carry one of their world's elemental orbs, which have been darkened by four Elemental Fiends. Final Fantasy introduced many new concepts to the console RPG genre.[5]
* Final Fantasy II was originally released on the Famicom in Japan in 1988.[18] The story centers on four youths whose parents were killed during an army invasion. The youths join a resistance to end the invasion leader's war. Final Fantasy II was the first game to introduce Chocobos.[5]
* Final Fantasy III was released on the Famicom in Japan in 1990.[19] The plot focuses on four orphaned youths who come across a crystal, which grants them a portion of its power then instructs them to go forth and restore balance to the world. It was the first game to implement a Job System and introduce Moogles.[5]
* Final Fantasy IV was released on the Super Nintendo Entertainment System in Japan and the United States in 1991, though it was originally released in the US as Final Fantasy II.[20] The story centers on a Dark Knight from the kingdom of Baron and his journey to save the world from the evil Golbez.[21]
* Final Fantasy V was released on the SNES in Japan in 1992.[22] The story focuses on a wanderer named Bartz and his party as they prevent the resurgence of Exdeath. It features an expanded version of the Job System from Final Fantasy III.
* Final Fantasy VI was released on the SNES in 1994,[23] but it was released in North America under the title Final Fantasy III.[23] The plot centers on a group of rebels as they seek to overthrow an imperial dictatorship. It has more battle customization options than its predecessors and has the largest playable cast in the Final Fantasy series to date.
* Final Fantasy VII was released on the PlayStation in 1997 and was the first title to be officially released in Europe. Its North American release also retained its original name.[24] The story centers on a group of adventurers as they battle a powerful mega corporation. Final Fantasy VII was the first to use 3D computer graphics, featuring fully polygonal characters on pre-rendered backgrounds.
* Final Fantasy VIII was released on the PlayStation in 1999.[25] The plot focuses on a group of young mercenaries who are drawn into an international conflict, and they seek to protect the world from a sorceress manipulating this war for her own purposes. It was the first game in the series to consistently use realistically proportioned characters, and it was the first to feature a vocal piece as its theme music.
* Final Fantasy IX was released on the PlayStation in 2000.[26] The story focuses on a war between several nations, sparked by an ambitious queen. The game was a return to the series' roots, with a more traditional fantasy setting and allusions to previous games.
* Final Fantasy X was released on the PlayStation 2 in 2001.[27] The plot is set in Spira and centers around a group of adventurers and their quest to defeat a rampaging force known as "Sin". It marked the series' transition from pre-rendered backdrops to fully three-dimensional areas. Final Fantasy X also introduced voice acting and was the first to spawn a direct sequel (Final Fantasy X-2).
* Final Fantasy XI was the series' first MMORPG and was released in 2002.[28] The story is set in Vana'diel, where various tasks can be performed to improve a character's powers or to complete quests. There are also numerous sub-plots and stories that players can experience while playing hundreds of available quests. The game allows a certain amount of character customization. It also introduced real-time battles without randomly-encountered enemies.
* Final Fantasy XII was released for the PlayStation 2 in 2006.[29] The game takes place in the fictional location called Ivalice, where the empires of Archadia and Rozarria are waging an endless war. It introduced several innovations to the series: battles occur without a transition to a separate screen; a "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.
* Final Fantasy XIII is the latest title and is currently in development.
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